Schedule

Scheduled Games:

Downloadable Schedule Booklet


Saturday

Event Name: HEXplore It
Game System: HEXplore It
Start Time: 09:00 AM
Hours : 2
Players: 6
Age: 13+
Experience: None
GM Name Jonathan Mariucii
HEXplore It is a hero building adventure board game. Check the website for more info! www.hexploreit.com

Event Name: Super Smash Bros. Open Play
Game System: Super Smash Bros. Wii U
Start Time: 09:00 AM
Hours : 4
Players: 1-8
Age: 6+
Experience: None
GM Name Grant Stratton
Practice your Smash Bros. skills, either for fun or to prapare for the tournament.

Event Name: The Market Of Alturien
Game System: None
Start Time: 09:00 AM
Hours : 4
Players: 2-6
Age: 13+
Experience: None
GM Name Jadon Wright
The medieval marketplace of Alturien is awash in intrigue and action.

Event Name: Above & Below
Game System: Above & Below
Start Time: 09:00 AM
Hours : 2
Players: 3
Age: 13+
Experience: None
GM Name Eric Jome
You've just moved to a new region! And right below your new home you've discovered a mysterious system of caves filled with adventure! Build your town, explore the caves, and be the founder everyone admires and remembers for generations to come. Rules happily taught.

Event Name: Nations
Game System: Board Game
Start Time: 09:00 AM
Hours : 3.5
Players: 1-5
Age: 13+
Experience: None
GM Name Jason Petts

Event Name: Sea of Clouds
Game System: Board Game
Start Time: 09:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Milwaukee Company of Gamers
‚ÄčIn Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!

In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.

On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and look at the next one. If you choose to do the latter, add the top card from the deck to the Share you declined (or a Doubloon, if there's already three cards), thus increasing its value for the next player. If no shares interest you, blindly take the top card of the deck.

The card backs give you a hint about what’s in the next Shares: Pirates to board other ships, legendary Relics to collect, Rum to be scored at the end of the game, and Items with permanent, immediate, or secret effects.

Every 4 or 5 rounds (depending on the number of players), Boarding action will occur! Add the strength of your Captain and your Pirates, apply any bonuses or penalties, and face your two neighbors! For each victory, your Pirates will gain Doubloons or steal some Loot! After the fight, all Pirates are discarded.

The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.

Event Name: Leader 1: Hell of the North
Game System: Leader 1
Start Time: 09:30 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
Take part in the brutal one day bike race from Paris to Roubaix known as the Hell of the North. Take control of a team of three cyclists, each with their own strengths and specialties as they traverse the unforgiving cobblestone paths and make the exhausting climbs up steep hills and mountain roads. Push your team to their limits while using their precious energy as efficiently as possible and avoiding painful falls and momentum tire punctures. Can you be the first to cross the finish line to victory?

Event Name: Between Two Cities
Game System: N/A
Start Time: 10:00 AM
Hours : 1
Players: 3-7
Age: 13+
Experience: None
GM Name Brett B
It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

Event Name: Isle of Skye
Game System: Isle of Skye
Start Time: 10:00 AM
Hours : 1
Players: 1-4
Age: 13+
Experience: None
GM Name mike paul
Get your game juices flowing with a light Carcassonne-esque tile laying game infused with a unique auction system. Everyone builds their own kingdom filled with farm animals, ships, whiskey distilleries, and other map features in an attempt to outscore their neighbor. The trick is managing your gold to buy other player's tiles, but beware, they may now be rich enough to buy your tiles! Quick and easy to play.

Event Name: Saint Malo
Game System: Board Game
Start Time: 10:00 AM
Hours : 1.5
Players: 2-5
Age: 13+
Experience: None
GM Name Nick Schaumberg
In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns.

Event Name: Imperial
Game System: Board Game
Start Time: 10:00 AM
Hours : 3
Players: 2-6
Age: 13+
Experience: None
GM Name Milwaukee Company of Gamers
Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!

Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.

Imperial is a varied strategy game without the luck of dice or cards. Two to six players, from about twelve years and up, take on the role of imperial investors. The duration of the game is about two to three hours.

AWARDS & HONORS

Event Name: Pente
Game System: board game
Start Time: 10:30 AM
Hours : 1.5
Players: minimum 3 and maximum 7 players
Age: 13+
Experience: None
GM Name Paulette Imhoff aka PAW
An ancient board game easy to learn with enough challenge for youth and adults alike. To win, capture five pairs or make five in a row. No experience necessary. Games last :15 to :30

Event Name: Loony Quest
Game System: Board Game
Start Time: 10:30 AM
Hours : 1
Players: 2-5
Age: 6+
Experience: None
GM Name Milwaukee Company of Gamers
In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...

In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win.

Loony Quest features the same basic gameplay as in Doodle Quest, but has been developed differently by the publisher.


Event Name: Vanuatu: Island Paradise?
Game System: Vanuatu
Start Time: 11:00 AM
Hours : 2.5
Players: 1-4
Age: 18+
Experience: None
GM Name mike paul
Beautiful and incredibly tight worker placement game that relies heavily on turn order. Take on the role of a local and build a hut, go fishing, dive for artifacts, trade commodities, and show tourists around the island. Over the 9 rounds of the game, more islands will be discovered and players will scramble to claim goodies for themselves.

Vanuatu is a visual treat to play, yet gameplay is brutally tight and will punish players who mismanage their turn. Will the island get the best of you?

Event Name: Via Nebula
Game System: Territory Building / Transportation
Start Time: 11:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name NEWGame Staff
Crafters, builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources, open paths through the mists, and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods, but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?

Event Name: Splendor
Game System: Splendor
Start Time: 12:00 PM
Hours : 1
Players: 3-5 (yes, 5!)
Age: 13+
Experience: None
GM Name Erik the Red
Mine gems, spend gems, and attract nobles to your shop before they go elsewhere. http://boardgamegeek.com/boardgame/148228/splendor

Event Name: "Friends In Low Places"
Game System: Firefly Role-Playing Game by Margaret Weis Productions, Ltd.
Start Time: 12:00 PM
Hours : 4
Players: Minimum 4; Maximum 9
Age: 13+
Experience: None
GM Name Jeff Patterson
The crew of the Serenity returns to Serenity Valley to help an old friend from the War.

Event Name: Dungeon Lords
Game System: N/A
Start Time: 12:00 PM
Hours : 3
Players: 2-4
Age: 13+
Experience: None
GM Name Brett B
Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot).
When using the cards, two cards will become locked and will not be able to be used next turn.

There are 4 turns to place actions for each game "year" and two game years in a whole game.
Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare.

At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for.
Finally, at the end of each year, the heroes will travel down into the dungeon to fight.

Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.

Event Name: Legacy Gears of Time
Game System: Legacy Gears of Time
Start Time: 12:00 PM
Hours : 2
Players: 3
Age: 13+
Experience: None
GM Name Eric Jome
You've invented time travel! What to do... I know! Go back in time and take credit for everything for ultimate fame and glory! But your rivals have the same idea. See that they get less credit for everything! Don't forget your robot moose... Time to travel. Rules happily taught.

Event Name: The Purge of Skeleton Keep
Game System: Song of Blades and Heroes
Start Time: 12:00 PM
Hours : 2
Players: Up to 4
Age: 13+
Experience: None
GM Name Adam Loper
Our brave adventurers have come to Skeleton Keep to destroy the evil necromancer and his undead minions.

Event Name: Dungeons and Dragons - based on D&D 3.5
Game System: Not applicable
Start Time: 12:00 PM
Hours : 4
Players: 4-6
Age: 13+
Experience: Some exposure
GM Name Nathaniel Moon
Dice free LARP based on chainmail and D&D3.5
You are the miniature. Classic D&D flavored live action role-playing game.
Fight revenants, beholders, and not 1 but 2 Dragons! No costumes or Nerf swords please.

Event Name: Mare Nostrum: Empires (with Atlas expansion)
Game System: Mare Nostrum: Empires
Start Time: 1:00 PM
Hours : 3
Players: 3-6
Age: 13+
Experience: None
GM Name Erik the Red
http://boardgamegeek.com/boardgame/174785/mare-nostrum-empires

Event Name: Super Smash Bros. Tournamet
Game System: Super Smash Bros. Wii U
Start Time: 1:00 PM
Hours : 3
Players: 2-16
Age: 6+
Experience: None
GM Name Grant Stratton
Become the Champion of Smash Bros. in this 16-slot tournament. 1st: $20, 2nd: Smash Bros. Perler creation.

Event Name: Deluxe 3D Settlers of Catan
Game System: Settlers of Catan
Start Time: 1:00 PM
Hours : 2
Players: 4
Age: 13+
Experience: Some exposure
GM Name Jerome Sinkovec
Colonize, build and conquer the Isle of Catan before your opponents can do so in this deluxe built up version of the classic board game. On a giant hex layout, don't get lost in the forest, don't fall off the mountain and don't step in the sheep dung! Scheme, plot and connive better than the others at the table to come out ahead, but don't forget the basic rule of Settlers -- the easiest way to lose is to be on the verge of winning!

Event Name: Samurai Spirit
Game System: Samurai Spirit
Start Time: 1:30 PM
Hours : 1
Players: 2-7
Age: 13+
Experience: None
GM Name Ray Bonilla
Following the story template of Akira Kurosawa's classic film, Seven Samurai, this game from the fantastic designer Antoine Bauza puts you in the role of one of seven noble samurai as you defend a small village from an onslaught of bandits out to kill, pillage, and burn everything to the ground. Featuring tense play where every decision you make is vital, you must decide each turn whether to take on another bandit and push your luck or help an ally with your special power. One wrong move can spell disaster, but if you play your cards right you can unleash your animal spirit and send even more bad guys to their doom!

Event Name: Splendor
Game System: Board Game
Start Time: 1:30 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Jason Petts

Event Name: Stockpile: Continuing Corruption
Game System: Nauvoo Games (Madison WI)
Start Time: 2:00 PM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Peter Schell
Bid on piles of stock cards (Stockpile, get it?) that each player seeds or poisons with stocks, actions, fees, taxes and commodities. Keep companies that will split and dump others before they go bankrupt. This session will include the Continuing Corruption expansion.
I'll also have the lighter financial game Owner's Choice by Z-Man and the heavier economic game Global Mogul by Mayfair.

Event Name: Keyflower
Game System: Keyflower
Start Time: 2:00 PM
Hours : 2
Players: 1-5
Age: 18+
Experience: None
GM Name mike paul
Keyflower is a unique bidding game where your workers double as the "coins" you bid with. Over four seasons, players will acquire tiles to build their town, send their workers to these tiles (even your neighbors) to gather resources and further expand your town, and work towards individual victory goals.

The game can get very "thinky", since your workers serve several functions and you must make critical decisions on how to use them.

Event Name: Orleans
Game System: N/A
Start Time: 2:00 PM
Hours : 2.5
Players: 4
Age: 13+
Experience: None
GM Name Herm Gelhar
In medieval Orleans, you will gather followers, establish trade stations, and collect goods and money to gain supremacy. This is a bag building game with many paths to victory and huge replayability.

Orleans is a different kind of worker placement game, with a different mechanic that can best be described as "deckbuilding in a bag" - you acquire character tiles, put them into a bag, and draw out of the bag each turn to see what tiles you get to place. There is even a way to "trash for benefit" your character tiles as you go along.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

Event Name: Rum & Bones
Game System: Rum & Bones
Start Time: 2:30 PM
Hours : 1.5
Players: 2-6
Age: 13+
Experience: None
GM Name Ray Bonilla
Charge the gangplank, swing from the rigging, and swashbuckle your way to victory in this fast-paced pirate-themed miniatures skirmish! Take control of 5 of the saltiest dogs on the seven seas as you and your team send your pirate heroes up against your opponent as an endless swarm of your deckhand and bosun minions surge across the gangplank to the enemy ship to wreak havoc.

Event Name: XL Carcassonne
Game System: custom design
Start Time: 2:30 PM
Hours : 1.5
Players: minimum 3 and maximum 6 players
Age: 13+
Experience: None
GM Name Paulette Imhoff aka PAW
An oversized version of the popular game, Carcassonne. Assemble tiles to make a map and claim territory for points.

Event Name: Roll Player
Game System: N/A
Start Time: 3:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Brett B
Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Event Name: The Manhattan Project - Master Class!
Game System: The Manhattan Project
Start Time: 3:00 PM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name Eric Jome
Prove to the world that your nation is to be respected for your mastery of atomic sciences. Build The Bomb and be the first! We'll be using a variety of expansion components... and you'll be playing against tough opponents. But no worries, because it's easy and I'll help. Rules happily taught.

Event Name: Covert
Game System: Board Game
Start Time: 3:00 PM
Hours : 2
Players: 2-3
Age: 13+
Experience: None
GM Name Matt Wimmer
Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies.

Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way.

Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.

Event Name: Mysterium
Game System: Board Game
Start Time: 3:00 PM
Hours : 1.5
Players: 2-7
Age: 6+
Experience: None
GM Name Milwaukee Company of Gamers
In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Event Name: Super Smash Bros. Open Play
Game System: Super Smash Bros. Wii U
Start Time: 4:00 PM
Hours : 4
Players: 1-8
Age: 6+
Experience: None
GM Name Grant Stratton
Have fun With Super Smash Bros. or Mario Kart 8

Event Name: Rats in the Factory
Game System: Memoir 44 Overlord
Start Time: 4:00 PM
Hours : 2
Players: 4-8
Age:
Experience: None
GM Name Todd Chirhart
Memoir 44 is a type of miniatures war game with a simple rule set. Ages 10+. Command tanks, infantry and artillery to eradicate the rats/Russians from the factory or fend off the German hoards that keep coming in wave after wave of troops and tanks. There is room for three field generals and one commander in chief for each side of this battle.

Event Name: Legendary: Marvel
Game System: Legendary
Start Time: 5:00 PM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Ray Bonilla
Pit some of Marvel's greatest heroes against one of its legendary villains to foil their evil scheme in this co-operative deckbuilder! Rescue bystanders, beat up henchman and lesser villains, watch out for plot twists and figure out killer hero combos so you can make sure the evil mastermind doesn't get the last laugh.

Event Name: Dungeon Petz
Game System: N/A
Start Time: 5:00 PM
Hours : 3
Players: 2-4
Age: 13+
Experience: None
GM Name Brett B
Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

Event Name: Snowdonia (a train game)
Game System: Snowdonia
Start Time: 5:30 PM
Hours : 2
Players: 1-4
Age: 18+
Experience: None
GM Name mike paul
Snowdonia is not your typical train game; there is no map, plastic trains, and only one track that all players work on. This Euro take on the genre relies on worker placement and a set of events that occur when resources are refilled from a draw-string bag. The work you put into building the track will directly affect the goals of your chosen victory conditions. Unusual, yet satisfying to play.

Event Name: Sails of Glory
Game System: Sails of Glory
Start Time: 6:00 PM
Hours : 2
Players: 2-8
Age: 13+
Experience: None
GM Name Todd Chirhart
The game system is like Wings of War but with ships. Plot your moves, adjust your sails, move your ship(s), blast your enemies, reload your cannons while paying attention to the wind and not running into your own ships. If we need to play longer, it is an option. Chances are that you will be meeting Davy Jones before the timer runs out.

Event Name: Dungeons and Dragons - based on D&D 3.5
Game System: Not applicable
Start Time: 6:00 PM
Hours : 4
Players: 4-6
Age: 13+
Experience: Some exposure
GM Name Nathaniel Moon
Dice free LARP based on chainmail and D&D3.5You are the miniature. Classic D&D flavored live action role-playing game. Fight revenants, beholders, and not 1 but 2 Dragons! No costumes or Nerf swords please.

Event Name: Mysterium
Game System: Mysterium
Start Time: 7:00 PM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Ray Bonilla
In Mysterium players take on the roles of psychic medium attempting to decipher surreal and abstract visions sent to you by a spirit seeking justice for their untimely demise. Work together to try to figure out how your weird dreams correlate to the known suspects, murder weapons, and locations in this deeply thematic party game spin on the classic game Clue.

Event Name: XL Abandon Ship
Game System: custom design
Start Time: 7:00 PM
Hours : 1.5
Players: minimum 3 and maximum 6 players
Age: 13+
Experience: None
GM Name Paulette Imhoff aka PAW
An oversized version of the out-of-print game. Your goal is to get your rats to the top of the ship before it sinks or they drown. A fast & fun game.

Event Name: Capt. Sonar
Game System: Capt. Sonar Board Game
Start Time: 7:00 PM
Hours : 1.5
Players: 8
Age: 13+
Experience: None
GM Name NEWGame Staff
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

Event Name: Evening Snake Oil Silliness!
Game System: Snake Oil
Start Time: 9:00 PM
Hours : 1
Players: 4-10
Age: 13+
Experience: None
GM Name Erik the Red
Self-described as "The best party game in the world" -- It cures what ails ya! http://boardgamegeek.com/boardgame/113289/snake-oil

Event Name: Mafia d Cuba
Game System: Board Game
Start Time: 9:00 PM
Hours : 1
Players: 6-12
Age: 13+
Experience: None
GM Name Milwaukee Company of Gamers
Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!



Sunday

Event Name: Mare Nostrum: Empires (with Atlas expansion)
Game System: Mare Nostrum: Empires
Start Time: 09:00 AM
Hours : 3
Players: 3-6
Age: 13+
Experience: None
GM Name Erik the Red
http://boardgamegeek.com/boardgame/174785/mare-nostrum-empires

Event Name: The Market Of Alturien
Game System: None
Start Time: 09:00 AM
Hours : 4
Players: 2-6
Age: 13+
Experience: None
GM Name Jadon Wright
The medieval marketplace of Alturien is awash in intrigue and action.

Event Name: Puerto Rico
Game System: Puerto Rico
Start Time: 09:00 AM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name Eric Jome
The classic! Maybe you've never played, maybe you're an expert. But let's all gather for another go of the great game.

Event Name: Sushi Go
Game System: none
Start Time: 09:00 AM
Hours : length defined in staff notes below
Players: 2-5
Age:
Experience: None
GM Name Todd Chirhart
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! (BBG)
https://boardgamegeek.com/boardgame/133473/sushi-go

Event Name: Lords of Waterdeep
Game System: Board Game
Start Time: 09:00 AM
Hours : 1.5
Players: 2-6
Age: 13+
Experience: None
GM Name Jason Petts

Event Name: Dead of Winter
Game System: Dead of Winter
Start Time: 09:30 AM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Ray Bonilla
In Dead of Winter, players are survivors in a colony just struggling to survive as zombies press ever nearer and denser, the cold bites ever harder, morale drops ever lower, hunger is ever present, and trusting your fellow survivor is never taken for granted. Scour the town for supplies, fight off the walking dead, build up barricades and try to avert whatever crisis each round throws at you-- all the while pursuing your own secret agenda that may or may not be in the best interest of your fellow players.

Event Name: Castle Panic plus Expansions
Game System: N/A
Start Time: 10:00 AM
Hours : 2
Players: 2-6
Age: 13+
Experience: None
GM Name Brett B
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together!

Event Name: Samarkand: Routes to Riches
Game System: Samarkand
Start Time: 10:00 AM
Hours : 1
Players: 1-4
Age: 13+
Experience: None
GM Name mike paul
Start the day learning a game without a ton of rules. This easy to play area control game has only two options each turn; marry into a family, or establish routes in the desert with a family you are apart of. Through clever management of the families you control, you attempt to outmaneuver other players to acquire gold, resources, and territory.

The game ends abruptly once all 10 families in the game meet one another as the desert becomes a network of camels.

Event Name: Las Vegas
Game System: None
Start Time: 10:00 AM
Hours : 1
Players: 5
Age: 13+
Experience: None
GM Name Rodger M.
Try your luck gambling at six great casino locations. Win money at each place by placing your dice. Try to outwit your competitors by maximizing your advantage. But be sure to keep your cool in the battle for the big bucks! The tables can turn on you at anytime.

Event Name: Sun
Game System: custom
Start Time: 10:30 AM
Hours : 1
Players: 3-6
Age: 13+
Experience: None
GM Name Paulette Imhoff aka PAW
Scaled up version of gamemaster's choice. Minimum 3 and maximum 6 players 13 years & older no experience necessary An oversized version of a popular game.

Event Name: Kingsburg
Game System: Board Game
Start Time: 10:30 AM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Jason Petts

Event Name: Time is money!
Game System: none
Start Time: 11:00 AM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Rodger M
Do you want to get rich? Put away millions. But you only have 60 seconds to do this. Exactly 60 sec. The game is played in three rounds. First is 10 seconds, second is 20 seconds and the third is 30 seconds. You grab as much money as you can from the dice you roll in the time you have. You then pay the penalty after you call stop! Every second under 10 seconds for example you pay one point and for each second over is two points. If you are exact a bonus is paid to you. Most money wins. After all, time is money.

Event Name: Beasty Bar
Game System: Board Game
Start Time: 11:00 AM
Hours : 1
Players: 2-4
Age: 6+
Experience: None
GM Name Milwaukee Company of Gamers
he animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door?

Beasty Bar is a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.

Event Name: Lancaster: Intrigue in 15ht century England
Game System: Lancaster
Start Time: 11:30 AM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name mike paul
Many worker placement games can be criticised for being multi-player solitaire, Lancaster however is chocked full of direct player interaction. Your knights are used to control regions of 15th century England, battle the heathen French, and work to build your home castle. Players also get to participate in parliament and vote on the laws that will dictate how victory points will be scored.

One of my personal favorites that is sure to please.

Event Name: Colt Express
Game System: none
Start Time: 11:30 AM
Hours : 1.5
Players: 2-6
Age:
Experience: None
GM Name Todd Chirhart
For ages 10 and up. In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. (BBG)
https://boardgamegeek.com/boardgame/158899/colt-express

Event Name: WoA: The Island of Hidden Terror!
Game System: World of Adventure RPG
Start Time: 12:00 PM
Hours : 4
Players: 3-8
Age: 13+
Experience: None
GM Name Grant Stratton
Can you survive the terrors of the Island long enough to be rescued? WoA: Freedom from rules.

Event Name: The Temple of Balo
Game System: Stormbringer RPG by Chaosium
Start Time: 12:00 PM
Hours : 4
Players: Minimum 3; Maximum 6
Age: 13+
Experience: None
GM Name Jeff Patterson
A strange temple appears on the coast in this old-school RPG from the 1980s.

Event Name: Tigris & Euphrates
Game System: Tigris & Euphrates
Start Time: 12:00 PM
Hours : 2
Players: 3
Age: 13+
Experience: None
GM Name Eric Jome
The fertile crescent is the origin of civilization. Will your tribe grow to be the leaders future generations study and revere? Lay your tiles and place your leaders to build the greatest cities and monuments. Rules happily taught for this great classic.

Event Name: Dungeons and Dragons - based on D&D 3.5
Game System: Not applicable
Start Time: 12:00 PM
Hours : 4
Players: 4-6
Age: 13+
Experience: Some exposure
GM Name Nathaniel Moon
Dice free LARP based on chainmail and D&D3.5You are the miniature. Classic D&D flavored live action role-playing game. Fight revenants, beholders, and not 1 but 2 Dragons! No costumes or Nerf swords please.

Event Name: King's Forge
Game System: Board Game
Start Time: 12:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Milwaukee Company of Gamers
The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

Event Name: Scythe
Game System: N/A
Start Time: 1:00 PM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Brett B
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Event Name: Thunder Road
Game System: none
Start Time: 1:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Rodger M
It's a desert road race on a board the never ends. Out drive your opponents cars and us your helicopter too. You have three attack cars and one aerial assault chopper. Use your cars to ram and shoot at your opponents cars. Wreck them and ride to victory. Be the last surviving car on the road to win. You could be like Mad Max.

Event Name: The Purge of Skeleton Keep
Game System: Song of Blades and Heroes
Start Time: 1:00 PM
Hours : 2
Players: Up to 4
Age: 13+
Experience: None
GM Name Adam Loper
Our brave adventurers have come to Skeleton Keep to destroy the evil necromancer and his undead minions.

Event Name: Junk Art
Game System: Junk Art Board Game
Start Time: 1:00 PM
Hours : 1
Players: 4
Age: 13+
Experience: None
GM Name NEWGame Staff
In Junk Art, players are presented with junk from which they must create art. Thus the name.

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden components. In one version of the game, players pile all of the wooden parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

Event Name: Celestia
Game System: Celestia
Start Time: 1:30 PM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Ray Bonilla
Brave fog, lightning, killer birds, and pirates as you collect treasure in this fast and fun press-your-luck game! Each round one player is the captain of your airship as you fly to the shining city of Celestia. As the captain encounters challenges, each player must decide whether to continue riding it out with the brave captain or jump ship and snatch whatever treasure they can. If you stick it out, it may pay off big. But if your captain isn't up to scratch, you'll wind up with nothing but your loyalty to show for it.

Event Name: Rise of Augustus
Game System: none
Start Time: 2:00 PM
Hours : 1.5
Players: 2-6
Age: 13+
Experience: None
GM Name Rodger M
You are trying to get the support of Senators and control wealthy provinces by using your seven legions in a bingo style game. Each Senator and/or province card you control have abilities that you use to build power. As the (bingo) chips are pulled you have to take advantage of where to place your legions. Complete a objective to gain more power. The most power wins the title.

Event Name: Islebound
Game System: Islebound Board Game
Start Time: 2:00 PM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name NEWGame Staff
Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.
Sequel to Above and Below by Red Raven Games.

Event Name: The Dragon & Flagon
Game System: The Dragon & Flagon
Start Time: 2:30 PM
Hours : 1.5
Players: 2-8
Age: 13+
Experience: None
GM Name Ray Bonilla
Throw tankards of ale, swing from the chandeliers, flip tables, smash people with chairs. It's a fantasy tavern brawl in a box!

Event Name: Dr. Eureka
Game System: none
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 6+
Experience: None
GM Name Rodger M
Madness is the lab! Transfer materials between the test tubes, in the right order & faster then others to be the brightest scientist. You have three test tubes with two marbles of three different colors. Dr. Eureka will test you by having you match the correct combination on the challenge card. You must transfer the marbles from one tube to the other, without touching them with your hands or letting them fall from the tubes. The first player to collect five cards wins.

Event Name: Sails of Glory
Game System: Sails of Glory
Start Time: 3:00 PM
Hours : 2
Players: 2-8
Age: 13+
Experience: None
GM Name Todd Chirhart
The game system is like Wings of War but with ships. Plot your moves, adjust your sails, move your ship(s), blast your enemies, reload your cannons while paying attention to the wind and not running into your own ships. If we need to play longer, it is an option. Chances are that you will be meeting Davy Jones before the timer runs out.