Schedule

Scheduled Games:

Get your 2017 Schedule Booklet here!

Events will populate in this area as they are submitted.

Saturday

Event Name: Trajan
Game System: None
Start Time: 09:00 AM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name Michael Wheeler, Green Apple Board Gamers
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Event Name: Planetarium
Game System: N/A
Start Time: 09:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Brett B
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale.

Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals.

On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines, tracing orbits around the star, and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way, planets can also be moved onto matter tokens, placing the matter tokens on the player's mat.

In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card, they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks, Low Evolution (cards that score less points but require less matter to play), High Evolution (cards that score more and are harder to play), and Final Evolution (cards that can only be played on a player's final turn).

The thematics of the game have been developed with an eye on the science, led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon, from asteroid impacts, atmospheric effects, to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet.

Event Name: Aurochs
Game System: https://www.thegamecrafter.com/games/aurochs1
Start Time: 09:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Eric Jome
Will the images of the spirits on cave walls bring you luck in the hunt? Aurochs is an easy to learn trick taking game of cave paintings. Rules taught; beginners welcome. Best of all, the winner keeps the game!

Event Name: Champions of Midgard w/ expansions
Game System: board game
Start Time: 09:00 AM
Hours : 2
Players: 5
Age: 13+
Experience: None
GM Name Nick S
Champions of Midgard (formerly Defenders of Nidaros) is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

Event Name: Village w/ expansions
Game System: None
Start Time: 09:00 AM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Sean Jones
Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as a plague, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

The Village Inn expansion adds a new crafting area (the Brewery) where you can produce a new good (Beer) and a new zone (the Inn) where you can spend beer/coins and time to meet villagers who will give you one-time benefits/bonuses.

The Village Port expansion adds a new travel board with islands, monasteries, and possible treasure! Hire a captain to sail your family member to explore the sea! Also added are new Life Goals, which add more ways to earn points with personal achievements.

Event Name: Talisman revised 4th edition
Game System: None
Start Time: 09:00 AM
Hours : 4
Players: Up to 6
Age: 13+
Experience: None
GM Name Jadon Wright
In Talisman, up to six players assume the roles of characters as the build up strength, craft and lives, until they feel they are powerful enough to enter the inner region and reach the crown of command to try to force the other players out of the game. Players must also find a talisman before entering the inner region. This will be the main game and dungeon and blood moon expansions.

Event Name: Cuba Libre
Game System: COIN Volume II
Start Time: 09:00 AM
Hours : 4
Players: 4
Age: 18+
Experience: None
GM Name Michael Gower (Rally in the Valley Podcast)
In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative GMT COIN Series system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …

• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
• Operation Fisherman: Can the rebels pull off a second invasion?
• General Strike: Urban disruption or rebel embarrassment?
• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
• Pact of Caracas: Can the rebels unite?
• Armored Cars: Mobile striking power, but in whose hands?
• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
• Fat Butcher: Can the Mob’s enforcer protect its casinos?
• Sinatra: Frankie’s Havana show a boom or bust, and who collects?
… and much more.

New twists match the COIN Series system to the situation in 1950s Cuba:

• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 09:00 AM
Hours : length defined in staff notes below
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton
Enjoy the speed of this tabletop racing game. Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries. We’ll hold races every hour, with previous results carrying over to the next race. This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before! (Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 09:00 AM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton
Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done (and whether they're still in one piece)!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Capital: Rebuilding Warsaw
Game System: Capital
Start Time: 09:30 AM
Hours : 1
Players: 1-3
Age: 13+
Experience: None
GM Name mike paul
In this unique tile laying game (Carcassonne meets 7 Wonders), players rebuild the city of Warsaw. Careful tile placement will earn rewards and score points, but be wary of the ravages of WW I and II, as your best laid plans may fall to ruin. Learn a bit about Poland along the way in this quick moving game.

Event Name: Treasure Hunter
Game System: N/A
Start Time: 10:00 AM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Rodger M
Get as much valuable treasure and coins as you can as everything counts at the end of five-rounds! You will do this by drafting card to create your hand, or party. Watch out for treasure that isn't treasure at all, and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons, so get it while you can! After that, watch out for the sneaking Goblins that are out to steal your gold.

Event Name: The Manhattan Project: Energy Empire
Game System: https://boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire
Start Time: 10:00 AM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name Eric Jome
Peace has come to a war weary world and an age of production and development is dawning. Guide your nation to prosperity while avoiding pollution and pitfalls. Easy to learn!

Event Name: Historia
Game System: Historia
Start Time: 10:00 AM
Hours : 2
Players: 1-5
Age: 13+
Experience: None
GM Name Ray Bonilla
Carve your own path through history as one of the world's six great civilizations from Stone Age to Information age. Decide how you want to balance military might and technological advances as you choose your leaders, advisers, construct wonders of the world, and spread your influence around the globe. A truly unique civ game with a fascinating Matrix mechanic and action selection system.

Event Name: Slide Blast! & other NEW Fox Mind Games
Game System: Fox Mind Games
Start Time: 10:00 AM
Hours : 1
Players: 2-6
Age: 6+
Experience: None
GM Name Amy Hacker-Ott, Green Apple Board Gamers
In Slide Blast, players ride water slides to be the best slider in the world. Extend your slide to make successive movements for more points, and score bonus points when you help another slider. Enjoy the stunning water park that all players create together...

On a turn, a player draws one slide tile from the slide deck and plays one tile from their hand tiles to extend their slide, then moves their pawn along the path. If the player makes an opponent's pawn move, too, they get a bonus token. Once all slide tiles have been used, the game ends. Now each player returns to their starting point and counts how long they can slide. The player who has the most victory points + bonus points wins!

Event Name: Slide Blast & other NEW Fox Mind Games
Game System: Family Board Games
Start Time: 10:00 AM
Hours : 3
Players: 2-6
Age: 6+
Experience: None
GM Name Amy Hacker-Ott, Green Apple Board Gamers
In Slide Blast, players ride water slides to be the best slider in the world. Extend your slide to make successive movements for more points, and score bonus points when you help another slider. Enjoy the stunning water park that all players create together...

On a turn, a player draws one slide tile from the slide deck and plays one tile from their hand tiles to extend their slide, then moves their pawn along the path. If the player makes an opponent's pawn move, too, they get a bonus token. Once all slide tiles have been used, the game ends. Now each player returns to their starting point and counts how long they can slide. The player who has the most victory points + bonus points wins!

Event Name: Shark island
Game System: Board Game
Start Time: 10:00 AM
Hours : 1.5
Players: 2-5
Age:
Experience: None
GM Name Milwaukee Company of Gamers
Shark Island is a semi-cooperative game for 2–5 players that pits up to four shark hunters against a monstrous great white shark (which is controlled by a player) that is working to terrorize the island. The hunters must work together to maximize their skills to search the surrounding waters and locate the shark before it can bring more terror to the island, or quickly respond after it attacks to do as much damage to the creature as they can. When the shark is found, the hunters engage in a rapid form of combat, intent on killing it or driving it to sea. If the hunters kill the shark, they win! The shark needs to outsmart the hunters and terrorize the island to accumulate enough terror to win the game by achieving the terror goal they chose at the start of play, which includes a minimum of nine terror tokens.

The game takes place over several turns, made up of three phases. The shark tries to hide among debris and other sea creatures, and the hunters try to flush out the shark that can ultimately lead to an all versus one card battle. Special abilities of the shark and hunters can influence the outcome of the game.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 10:00 AM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton
Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Munchkin Quest
Game System: Munchkin Quest
Start Time: 10:00 AM
Hours : 3
Players: 2-6
Age: 13+
Experience: None
GM Name Adam Miller
Kill the monster, grab the treasure, stab your buddy. This is the board game version of Munchkin.

Event Name: Artifacts, Inc.
Game System: Artifacts, Inc.
Start Time: 10:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Luke Lowther
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Run the most successful archaeology company in this dice-based action selection game as you search for artifacts, sell them to museums, and improve your company assets.

Event Name: Celestia
Game System: Celestia
Start Time: 10:00 AM
Hours : 1
Players: 3-6
Age: 13+
Experience: None
GM Name Bailey Staerkel
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Take turns captaining an air ship from one floating city in the sky to another as you brave the hazards along the way to Celestia. When you're not the captain, you are a passenger deciding if you trust the current captain of the ship enough to push your luck or if you're going to disembark and quit while you're ahead.

Event Name: Dwarven Miner
Game System: Dwarven Miner
Start Time: 10:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Clayton Miller
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Mine resources and turn them into valuable adventuring gear and artifacts for your fellow dwarven patrons in this dice-chucking set collection game!

Event Name: Fairy Tale
Game System: Fairy Tale
Start Time: 10:00 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Cadence Unger
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A beautiful fantasy themed card drafting game and simultaneous action selection.

Event Name: Incan Gold
Game System: Incan Gold
Start Time: 10:00 AM
Hours : 2
Players: 3-8
Age: 13+
Experience: None
GM Name Melanie Krukow
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Delve as deep as you dare into this treasure filed temple. Will you run back to base camp with a bag full of jewels and precious artifacts or will the hazards of the jungle and the Incas punish you for your greed.

Incan Gold is a fast paced press your luck game so multiple sessions will be available during this time.

Event Name: Oceanos
Game System: Oceanos
Start Time: 10:00 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Hope Kupczyk
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Oceanos is a wonderfully simple and gorgeously produced drafting game as players take their submarines deeper and deeper beneath the ocean across 3 rounds. Upgrade your sub as collect marine specimens, try to construct the largest coral reef, and decide when to send your divers out to recover sunken treasure-- all the awhile hoping you avoid the eye of the Kraken!

Event Name: Wizards of the Wild
Game System: Wizards of the Wild
Start Time: 10:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Isaac Koon
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Event Name: Junk Art
Game System: N/A
Start Time: 10:30 AM
Hours : 1
Players: 6
Age: 13+
Experience: None
GM Name Christian Grigoleit
In Junk Art, players are presented with junk from which they must create art. Thus the name.

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden components. In one version of the game, players pile all of the wooden parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

Event Name: Attack on Titan: The Last Stand
Game System: Attack on Titan
Start Time: 10:30 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Glenn Buettner
One of you is a fearsome titan, the rest of you are the heroes defending the last remaining human city.

Event Name: Bruges: The city on Zwin
Game System: Bruges
Start Time: 10:30 AM
Hours : 2.5
Players: 1-4
Age: 18+
Experience: None
GM Name mike paul
Bruges' mechanics revolve around a deck of over 200 unique cards (each playable in six different ways). During the game, players need to avoid dastardly events, sway people to their cause, build up 16th century Belgium, and of course score the most points along the way. While this may seem overwhelming, the game is quite approachable and offers a unique experience each session.

Event Name: Dogs of War
Game System: https://boardgamegeek.com/boardgame/158435/dogs-war
Start Time: 10:30 AM
Hours : 1.5
Players: 5
Age: 13+
Experience: None
GM Name Toby Meehan
Game consists of four "years". Each year, there are three battles. Decide which battles you want to participate in by placing your captains and troops. Each mercenary general has a special power. Purchase troops with the coin you collected the previous year. There are several ways to score points, meaning many paths to victory. No dice rolling, it's all strategy.

Event Name: Vast: The Crystal Caverns
Game System: N/A
Start Time: 11:00 AM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Brett B
The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

Event Name: Merchants and Marauders
Game System: Merchants and Marauders
Start Time: 11:00 AM
Hours : 3
Players: 4
Age: 13+
Experience: None
GM Name Michael Staub
Piracy on the high seas! Take on the role of either an honest merchant or fierce pirate in the middle of the Caribbean.

Event Name: Steam Park
Game System: Steam Park
Start Time: 11:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Glenn Buettner
Even robots need a place to unwind. Build the best robot amusement park to win the affection of metal people everywhere.

Event Name: Abstract Strategy Games
Game System: Board Game
Start Time: 11:00 AM
Hours : 3
Players: 4-16
Age: 6+
Experience: Some exposure
GM Name Joe Hill & Karl Schmit
Come take your pick of around 20 popular abstract strategy games. Games like GIPF Project games (Yinsh, Lyngx, Devonn, Punct, etc.), Lines of Action, Amazons, Homeworlds, Kamisado and many many more. Most games can be played in around 30 minutes so feel free to come and go throughout the 3 hour block. Karl or I will teach all games if you're not familiar with them.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 11:00 AM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton
Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: ICYMI: 2010
Game System: London
Start Time: 11:00 AM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name Jim Stevens (boathouselooper)
Description from BoardGameGeek:
London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.

London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards.

As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.

Event Name: Boss Monster
Game System: Boss Monster: The Dungeon Building Card Game
Start Time: 11:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Reed Allen
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Be the bad guy in this family friendly card game as you take on the role of an 8-bit video game boss monster attempting to lure heroes to your carefully crafted dungeon and their inevitable doom!

Event Name: Celestia
Game System: Celestia
Start Time: 11:00 AM
Hours : 1
Players: 3-6
Age: 13+
Experience: None
GM Name Bailey Staerkel
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Take turns captaining an air ship from one floating city in the sky to another as you brave the hazards along the way to Celestia. When you're not the captain, you are a passenger deciding if you trust the current captain of the ship enough to push your luck or if you're going to disembark and quit while you're ahead.

Event Name: Fairy Tale
Game System: Fairy Tale
Start Time: 11:00 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Candace Unger
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A beautiful fantasy themed card drafting game and simultaneous action selection.

Event Name: Forbidden Desert
Game System: Forbidden Desert
Start Time: 11:00 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Isabella Mariucci
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Your plane has crashed in the middle of a vast and deadly desert wasteland. Now your only hope of survival is to work together to unearth the components of a magnificent flying machine from a long forgotten ancient civilization. But the shifting sands, burning sun, and desert twisters look to turn you into just another set of bleached bones.

Event Name: Isle of Skye
Game System: Isle of Skye: From Chieftain to King
Start Time: 11:00 AM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Isaac Koon
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A game with a feeling familiar to anyone who has played tile laying games like Carcassonne, but what makes Isle of Skye unique is a clever bidding system and that each game uses only 4 of 16 scoring tiles, creating a different experience both strategically and visually every time.

Event Name: Oceanos
Game System: Oceanos
Start Time: 11:00 AM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Hope Kupczyk
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Oceanos is a wonderfully simple and gorgeously produced drafting game as players take their submarines deeper and deeper beneath the ocean across 3 rounds. Upgrade your sub as collect marine specimens, try to construct the largest coral reef, and decide when to send your divers out to recover sunken treasure-- all the awhile hoping you avoid the eye of the Kraken!

Event Name: Sea of Clouds
Game System: Sea of Clouds
Start Time: 11:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Melakai Vang
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

This pirate themed press-your-luck game gives you a simple choice: Take what's in front of you or move on to the next pile of loot. But each time a pile of loot is passed over, cards or doubloons are added to it, increasing its value.

Sea of Clouds plays quick and easily so multiple sessions may occur during this time slot.

Event Name: Wizards of the Wild
Game System: Wizards of the Wild
Start Time: 11:00 AM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Isaac Koon
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

You are one of many wild animal mages battling for superiority to prove your worth to the Acolytes of the Lost Masters (dogs and cats). Roll dice for various actions and use your spell cards to fulfill the challenges the Acolytes have laid before you.

Event Name: Pirates, Ninjas, Robots & Zombies
Game System: Pirates, Ninjas, Robots & Zombies
Start Time: 11:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Logan Kiselewski
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Play one of four factions in this tile laying game as you try to create the largest area possible for yourself. Black sections of tiles feature each factions arch-nemesis (Cops, Kraken, Army, and Dragons), nullifying points from those factions and some tiles grant special actions, allowing you to manipulate the field of play that is already established!

PNRZ is a fast and fun game so multiple sessions may occur over this time slot.

Event Name: Euphoria: Build a Better Dystopia
Game System: None
Start Time: 12:00 PM
Hours : 2
Players: 2-6
Age: 13+
Experience: None
GM Name Michael Wheeler, Green Apple Board Gamers
You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Event Name: Lazer Ryderz
Game System: Lazer Ryderz
Start Time: 12:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Glenn Buettner
Be the first to collect the prisms, but don't cross the streams of your opponents in this futuristic racing game.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 12:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Forbidden Desert
Game System: Forbidden Desert
Start Time: 12:00 PM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Isabella Mariucci
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Your plane has crashed in the middle of a vast and deadly desert wasteland. Now your only hope of survival is to work together to unearth the components of a magnificent flying machine from a long forgotten ancient civilization. But the shifting sands, burning sun, and desert twisters look to turn you into just another set of bleached bones.

Event Name: Stockpile: Continuing Corruption
Game System: None
Start Time: 1:00 PM
Hours : 2
Players: 5
Age: 13+
Experience: None
GM Name Peter Schell
Choose a real life financial celebrity with corresponding abilities. Look at your insider information. Then seed cards into portfolios that go up for auction . Try to get the market-altering action cards and good stocks while avoiding fees and the companies verging on bankruptcy. Expansion includes bonds for guaranteed returns and commodities for set-collection bonuses.

Event Name: Lords of Xidit
Game System: N/A
Start Time: 1:00 PM
Hours : 1.5
Players: 3-5
Age: 13+
Experience: None
GM Name Rodger M
The Black Southern Host has arisen, corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness, they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs, the Idrakys. This game features simultaneous programming, in which you must plan your own actions while anticipating those of your opponents.

Event Name: Deathtrap
Game System: https://www.thegamecrafter.com/games/deathtrap
Start Time: 1:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Eric Jome
You're the grizzled Patron of a party of neophyte adventurers. They'll earn you a fortune slaying monster, dodging traps, and completing quests... if they don't wind up dead! An easy game of old school dungeon crawling goodness. Best of all winner keeps the game!

Event Name: Terraforming Mars
Game System: None
Start Time: 1:00 PM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Sean Jones
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

(taken from Boardgamegeek.com)

Event Name: Century Spice Road
Game System: Board Game
Start Time: 1:00 PM
Hours : 1
Players: 2-5
Age:
Experience: None
GM Name Milwaukee Company of Gamers
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

Event Name: Professor Evil and the Citadel of Time
Game System: Board Game
Start Time: 1:00 PM
Hours : 1
Players: 2-4
Age:
Experience: None
GM Name Milwaukee Company of Gamers
Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately.

On a turn, you first draw and reveal two cards from your tiny deck, then keep one of the cards based on what you think will help you this turn. You then take three actions, such as open a door in the room you're in, move from a room (or outside) to another room (assuming the door is open), disable a trap, or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed, but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures!

After you finish your turn, Prof. Evil now moves, but again he's not all there, so he doesn't necessarily move in a logical manner. To move him, you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more, as he walks through rooms, he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1, for example, he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms, walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker.

Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board, then a blue, red and green token are placed on the treasures, with a matching blue, red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes, for example, and after placing a blue token on the Magna Carta, you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock, then that treasure is lost — and if you lose four treasures, then you've lost the game. Remove it from play and replace it with a new treasure, marking the proper time on the clock.

Note that you can't just grab a treasure, however. Professor Evil can't be in the same room (of course), but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it — half active, half not — and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure, and a new one will be added to the game board; collect four treasures before Prof. Evil does, and you all win Professor Evil and The Citadel of Time.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 1:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: C&C Epic Napoleonics: Austerlitz 1805
Game System: Commands & Colors Napoleonics
Start Time: 1:00 PM
Hours : 4
Players: 4
Age: 18+
Experience: Some exposure
GM Name Kyle Eggum (oneway76@BGG)
The Battle of Austerlitz on December 2nd 1805 is considered one of the greatest battles of the Napoleonic Wars. The Emperor of France, Napoleon I leads his Grande Armee against the combine forces of Russia and Austria commanded Tsar Alexander I. The battle would be one of Napoleons greatest achievements and a crushing defeat for the Coalition. Can you change history as the Coalition or lead France to Glory. Commands & Colors Napoleonics is based on the popular game system by Richard Borg. 4 players, rules taught before game.

Event Name: ICYMI: 2010
Game System: Constantinopolis
Start Time: 1:00 PM
Hours : 2
Players: 5
Age: 13+
Experience: None
GM Name Jim Stevens (boathouselooper)
New to the hobby? You may have missed this gem from 2010.

Description from BoardGameGeek:
In the 6th century A.D., ruled by Emperor Iustinianus (commonly called 'Justinian'), Constantinopolis was the largest emporium in the East Roman 'Byzantine' Empire. Built on the shore of the Marmara sea, at the entrance of the Bosporus (Hellispontus), its position let it take on the role of one of the most important harbors. Its quickly expanding trade and exports to close cities were great opportunities for the local businessmen to expand their riches.

Take on the role of an ambitious merchant during this golden era of trade. The task set before you is to become the most successful entrepreneur in the city of Constantinopolis. Compete against your rivals and earn the most renown by completing contracts and establishing viable trade; your fame will be measured by your ability to expand your trade district while managing your delivery contracts.

Constantinopolis is a board game of resource management, economy, and trade for 2-5 players. With a moderate game time of 1 to 2 hours and intuitive rules, Constantinopolis strikes the perfect balance of accessibility and depth.

Tiles in Latin, consistent with Giustiniano's time, are both a reference to the high period of Constantinopolis and a way to make the game entirely language independent.

Event Name: Boss Monster
Game System: Boss Monster: The Dungeon Building Card Game
Start Time: 1:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Reed Allen
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Be the bad guy in this family friendly card game as you take on the role of an 8-bit video game boss monster attempting to lure heroes to your carefully crafted dungeon and their inevitable doom!

Event Name: Incan Gold
Game System: Incan Gold
Start Time: 1:00 PM
Hours : 2
Players: 3-8
Age: 13+
Experience: None
GM Name Melanie Krukow
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Delve as deep as you dare into this treasure filed temple. Will you run back to base camp with a bag full of jewels and precious artifacts or will the hazards of the jungle and the Incas punish you for your greed.

Incan Gold is a fast paced press your luck game so multiple sessions will be available during this time.

Event Name: Kodama: The Tree Spirits
Game System: Kodama: The Tree Spirits
Start Time: 1:00 PM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Hope Kupczyk
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A visually stunning card drafting game where you select branches for your tree to try to make the perfect home for the little kodamas throughout the seasons. The way you place your cards is not only strategic but exceptionally freeform and organic as your tree begins to take on a life of its own.

Event Name: Ninja Camp
Game System: Ninja Camp
Start Time: 1:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Bailey Staerkel
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Crane, tiger, snake, monkey-- those are awesome ninja animals! Yeah! Except your not any of those. In Ninja Camp you play the uh...lesser known animal martial artists around like camel, armadillo, and HAMSTER! You start off with only one special move as you maneuver the board made up of cards. But those cards will soon get added to your arsenal as you work to become the baddest reject animal ninja around.

Ninja Camp is a fast paced game so multiple sessions may occur during this time slot.

Event Name: Isle of Skye
Game System: Isle of Skye: From Chieftain to King
Start Time: 1:00 PM
Hours : 2
Players: 2-5
Age: 13+
Experience: None
GM Name Isaac Koon
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A game with a feeling familiar to anyone who has played tile laying games like Carcassonne, but what makes Isle of Skye unique is a clever bidding system and that each game uses only 4 of 16 scoring tiles, creating a different experience both strategically and visually every time.

Event Name: Star Wars: Rebellion
Game System: Board game.
Start Time: 2:00 PM
Hours : 4
Players: 4
Age: 18+
Experience: None
GM Name Michael Satub
In Star Wars: Rebellion a player or a team of two takes control of the Galactic Empire or the Rebel alliance as they battle over a star map of systems from the Star Wars universe.

Event Name: Washed Ashore
Game System: Daemon Eater
Start Time: 2:00 PM
Hours : 3
Players: 2-6
Age: 13+
Experience: None
GM Name Glenn Buettner
Daemon eater is an in development RPG. It is the prequel to the game Mistrunner, and it is the introduction of the new rules system.

Event Name: Steam Park
Game System: Steam Park
Start Time: 2:00 PM
Hours : 1.5
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
Build the best robot amusement park as you race against your opponent to roll the dice actions you need before they do. Construct roller coasters and booths and lure in potential robotic customers. But beware, robots and roller coasters are surprisingly dirty. No one wants to attend a gross soot covered theme park!

Event Name: Adrenaline
Game System: Board Game
Start Time: 2:00 PM
Hours : 2
Players: 3-8
Age: 13+
Experience: None
GM Name Amy Hacker-Ott, Green Apple Board Gamers
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

Event Name: Olympos
Game System: n/a
Start Time: 2:00 PM
Hours : 2
Players: 3-5
Age: 13+
Experience: None
GM Name Andy Mussell
(Modified from https://www.boardgamegeek.com/boardgame/92319/olympos)

Philippe Keyaerts scored gold with Small World. With Olympos, Keyaerts has another go at the simplified civilization game. The playing time for Olympos is 60-90 minutes for 3-5 players.

Players take turns based on their position on a time track, along the lines of Peter Prinz' Thebes. By spending time, players take actions, with the choices being expansion or development. Expanding brings new settlers onto the game board (depicting Greece and Atlantis) which lets you conquer territories and thereby acquire resources.

Development takes place on the game's discovery board, with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers, such as an upgrade in military strength due to the phalanx, and each wonder earns you points.

A player's piety is measured by discoveries, and the most pious player might be rewarded during the game by one of the nine gods included. Similarly, the less pious players might be punished by those same gods.

Player rules reference (hardcopy will be provided to players): https://www.boardgamegeek.com/filepage/72251/olympos-quick-reference

Event Name: Deception Murder in Hong Kong
Game System: N/A
Start Time: 2:00 PM
Hours : 2
Players: 4-12
Age: 13+
Experience: None
GM Name Meghan Raebel
In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits!

The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!

Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!

This game is 15-30 minutes, so multiple rounds can be played in this time slot.

Event Name: Sekigahara: Unification of Japan
Game System: N/A
Start Time: 2:00 PM
Hours : 2.5
Players: 2
Age: 13+
Experience: None
GM Name Michael Gower (Rally in the Valley Podcast)
The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.

Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).

The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.

To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.

Sekigahara is replete with unusual mechanics:
No dice are used
Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.
Allegiance is represented by hand size, which fluctuates each turn.
Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.
Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.

Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.

No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.

Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds. Certain events deplete legitimacy, like force marches and lost battles. Recruitment, meanwhile, is a function of a daimyo's control over key production areas. Objectives (enemy units, castles, resources) exist all over the map.

The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign.

Blocks are large and stackable. Every unit on the board is visible at once, and the strategic situation is comprehensible at a glance. Components use authentic clan designations and colors, and have a Japanese feel.

True to history, the objectives (castles and economic centers) and forces (armies of allied daimyo) are dispersed. Support for one front means neglect for another. The player is pulled between competing priorities. Each side wonders where his opponent wants to fight, and where he is unready. There is a great deal of bluff in the game.

Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed, and the timeframe compact, so skirmishing will occur all over the island.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 2:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Forbidden Desert
Game System: Forbidden Desert
Start Time: 2:00 PM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Clayton Miller
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Your plane has crashed in the middle of a vast and deadly desert wasteland. Now your only hope of survival is to work together to unearth the components of a magnificent flying machine from a long forgotten ancient civilization. But the shifting sands, burning sun, and desert twisters look to turn you into just another set of bleached bones.

Event Name: King of Tokyo
Game System: King of Tokyo
Start Time: 2:00 PM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Connor McLaughlin
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Who is the baddest giant monster in town? If you think you are, you're going to have to prove it in this dice rolling slugfest. Take swipes at your opponents, run away from Tokyo so you can hide and heal, or gather energy to upgrade your monster with cool new abilities and special effects!

Event Name: Kodama: The Tree Spirits
Game System: Kodama: The Tree Spirits
Start Time: 2:00 PM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Hope Kupczyk
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

A visually stunning card drafting game where you select branches for your tree to try to make the perfect home for the little kodamas throughout the seasons. The way you place your cards is not only strategic but exceptionally freeform and organic as your tree begins to take on a life of its own.

Event Name: Kingdom Builder
Game System: Kingdom Builder
Start Time: 2:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Luke Lowther
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Mechanically simple, but tactically deep game of territory building and area control. Each turn you are forced to place one of your markers one one of the 9 terrain types on the board. Sometimes your options are limited and sometimes they are not. Those decisions you make when the time comes are what will make or break your kingdom in the end.

Event Name: Survive: Escape From Atlantis
Game System: Survive: Escape From Atlantis
Start Time: 2:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Mitchell Sokolowski
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

The oldest and one of the meanest game in our vault! Race from the sinking island of Atlantis the boats on the shore and paddle your way to the safety of neighboring island. While you're at it, push your opponents into the ocean and lure sharks, whales, and sea serpents in their direction. Don't worry though-- they'll be doing the same thing to you!

Event Name: Wizards of the Wild
Game System: Wizards of the Wild
Start Time: 2:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Jack Giebel
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

You are one of many wild animal mages battling for superiority to prove your worth to the Acolytes of the Lost Masters (dogs and cats). Roll dice for various actions and use your spell cards to fulfill the challenges the Acolytes have laid before you.

Event Name: Automobiles
Game System: N/A
Start Time: 2:30 PM
Hours : 2
Players: 5
Age: 13+
Experience: None
GM Name Christian Grigoleit
Automobiles is a deck‑building game in which the fun is cubed — because instead of using cards to build a deck, you build with your collection of cubes. These cubes not only allow you to race your car around the track, but they also allow you to improve your handling, optimize your pit crew, and boost your speed, all of which are your keys to victory!

The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes, each player builds their collection as they play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!

Event Name: Vanuatu: Island Paradise?
Game System: Vanuatu
Start Time: 2:30 PM
Hours : 2.5
Players: 1-4
Age: 18+
Experience: None
GM Name mike paul
Vanuatu is one of the most beautiful places on earth, but behind these idyllic settings operates a cut throat game where players constantly thwart each other's best laid plans. If you want to get anything done on this island, you will need to be vigilant of your neighbor, because one move out of sequence can spell disaster. The game is a visual treat and has a very tight set of easily digestible core mechanics. If you consider yourself a Euro-game fan, this is one unique treat not to be missed.

Bring your friends to the game, and leave with new enemies!

Event Name: A Feast for Odin
Game System: None
Start Time: 3:00 PM
Hours : 3
Players: 2-4
Age: 13+
Experience: None
GM Name Michael Wheeler, Green Apple Board Gamers
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.

The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points.

Event Name: Finca
Game System: N/A
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Rodger M
Players take the roles of Mallorcan Farmer that grows the islands tropical fruits. They deliver the harvested fruits to the communities with the required goods which change constantly. For these deliveries they receive victory points. Most points wins.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 3:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Forbidden Desert
Game System: Forbidden Desert
Start Time: 3:00 PM
Hours : 1
Players: 2-5
Age: 13+
Experience: None
GM Name Clayton Miller
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Your plane has crashed in the middle of a vast and deadly desert wasteland. Now your only hope of survival is to work together to unearth the components of a magnificent flying machine from a long forgotten ancient civilization. But the shifting sands, burning sun, and desert twisters look to turn you into just another set of bleached bones.

Event Name: King of Tokyo
Game System: King of Tokyo
Start Time: 3:00 PM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Connor McLaughlin
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Who is the baddest giant monster in town? If you think you are, you're going to have to prove it in this dice rolling slugfest. Take swipes at your opponents, run away from Tokyo so you can hide and heal, or gather energy to upgrade your monster with cool new abilities and special effects!

Event Name: Kingdom Builder
Game System: Kingdom Builder
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Luke Lowther
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

Mechanically simple, but tactically deep game of territory building and area control. Each turn you are forced to place one of your markers one one of the 9 terrain types on the board. Sometimes your options are limited and sometimes they are not. Those decisions you make when the time comes are what will make or break your kingdom in the end.

Event Name: Survive: Escape From Atlantis
Game System: Survive: Escape From Atlantis
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Mitchell Sokolowski
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

The oldest and one of the meanest game in our vault! Race from the sinking island of Atlantis the boats on the shore and paddle your way to the safety of neighboring island. While you're at it, push your opponents into the ocean and lure sharks, whales, and sea serpents in their direction. Don't worry though-- they'll be doing the same thing to you!

Event Name: Wizards of the Wild
Game System: Wizards of the Wild
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Jack Giebel
*THIS EVENT IS PART OF POLYHEDRAL PLAYGROUND, HOSTED BY MEMBERS OF SOUTH PARK MIDDLE SCHOOL TABLETOP CLUB*

You are one of many wild animal mages battling for superiority to prove your worth to the Acolytes of the Lost Masters (dogs and cats). Roll dice for various actions and use your spell cards to fulfill the challenges the Acolytes have laid before you.

Event Name: Vegas Showdown and Las Vegas
Game System: None
Start Time: 3:30 PM
Hours : 1.5
Players: 2-5
Age: 18+
Experience: None
GM Name Peter Schell
Play the medium-weight Vegas Showdown by bidding on tiles representing various attractions for your own burgeoning hotel and casino. In Las Vegas, place dice on one of six gaming "tables" each turn to claim the jackpots at each one.

Event Name: RoboRally
Game System: Board Game
Start Time: 4:00 PM
Hours : 4
Players: 5
Age: 13+
Experience: None
GM Name Dwight Sundquist
The robots of the Robo Rally automobile factory spend their weekdays toiling at the assembly line. They put in hard hours building high-speed supercars they never get to see in action. But on Saturday nights, the factory becomes a world of mad machines and dangerous schemes as these robots engage in their own epic race.It takes speed, wits, and dirty tricks to become a racing legend! Each player chooses a robot and directs its moves by playing cards. Chaos ensues as all players reveal the cards they've chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyer belts -- but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order. The first player to reach all of the checkpoints wins.

In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accommodate different player counts and races can be as long or as short as player's desire.

Event Name: Scythe
Game System: Scythe
Start Time: 4:00 PM
Hours : 2
Players: 1-5
Age: 13+
Experience: None
GM Name Ray Bonilla
The critically acclaimed engine-builder from Jamey Stegmaier set in an alternate Eastern European 1920s full of mechs and military heroes. Protect the peasants of your territory while you earn their love or strongarm them into submission. Send your heroes into story-driven encounters that earn your rewards and allow you to choose your moral alignment. Expand your territory and send your terrifying giant mechs to destroy your opposition in the hopes you can gain access to the mysterious "Factory".

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 4:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Orleans
Game System: https://boardgamegeek.com/boardgame/164928/orleans
Start Time: 5:00 PM
Hours : 2
Players: 1-3
Age: 13+
Experience: None
GM Name Eric Jome
A strategy game of medieval France, you'll employ the skills of your farmers, merchants, knights, and monks to gain supremacy through trade, construction and science!

Event Name: Downforce
Game System: None
Start Time: 5:00 PM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Sean Jones
High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.

Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.

(taken from boardgamegeek.com)

Event Name: Aladdin's Dragons: Treasure Galore
Game System: Aladdin's Dragons
Start Time: 5:00 PM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name mike paul
This classic Richard Breese game still holds up as a modern gem about collecting fantastic treasure in a mythical Middle East setting. Players employ secret blind bidding and cagey chip placement to out maneuver their opponents.

Go with your gut, second guess the hunch you just had, or fuel mistrust in others? All this awaits you on your ascent to the guarded treasure chambers.

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 5:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: Cleopatra and the Society of Architects
Game System: N/A
Start Time: 6:00 PM
Hours : 1
Players: 3-5
Age: 13+
Experience: None
GM Name Rodger M
Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace. Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game.

Event Name: The Adventurers: Temple of Chac
Game System: The Adventurers: Temple of Chac
Start Time: 6:00 PM
Hours : 1
Players: 2-6
Age: 13+
Experience: None
GM Name Ray Bonilla
If you ever wanted to play the opening scene of Raiders of the Lost Ark in a board game-- well, this is as close as it gets! Search for ancient treasures in the Temple of Chac, decipher ancient glyphs, escape a room with closing walls, unlock hidden alcoves, run across a trapped and lava-filled room, swim a raging river, and cross a rotten wooden bridge-- all the while outrunning that huge boulder behind you. Don't be too greedy or you'll get steamrolled or trapped forever!

Event Name: Adrenaline
Game System: Board Game
Start Time: 6:00 PM
Hours : 2
Players: 3-5
Age: 13+
Experience: None
GM Name Amy Hacker-Ott, Green Apple Board Gamers
In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

Event Name: AcceleRacers: Hotwire
Game System: tabletop racing
Start Time: 6:00 PM
Hours : 1
Players: 3-12
Age: 13+
Experience: None
GM Name Erik the Red / Grant Stratton

Enjoy the speed of this tabletop racing game!

Win races to modify your driver’s stats and upgrade your race car with weapons and tech. Plan strategies and interact with fellow racers -- those on your team, as well as opponents and adversaries.

We’ll hold races every hour, with previous results carrying over to the next race. Sit in when you can. Come back later to see how your favorite driver/team has done!

This fan-made tribute to Hot Wheels’ AcceleRacers is unlike Formula D, PitchCar, Circus Maximus, or any race game you’ve seen before!

(Drivers must be at least 16 years old - valid WI driving license not required.)

Event Name: ICYMI: 2007
Game System: Container
Start Time: 6:30 PM
Hours : 2
Players: 5
Age: 13+
Experience: Some exposure
GM Name Jim Stevens (boathouselooper)
New to the hobby? You may have missed this pure economic strategy game from 2007.

Description from BoardGameGeek:
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!

Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.

Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?

Event Name: Tzolk'in: The Mayan Calendar
Game System: Tzolk'in
Start Time: 7:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
A gorgeous worker placement game where the spots on the board constantly change as the gears of the Mayan Calendar rotate. Build temples to the gods, appease those gods by collecting and placing crystal skulls in deep caves. And grow lots and lots of corn-- the people have to eat after all!

Event Name: Luke Crane's "Inheritance" (Live Action Role Playing)
Game System: Luke Crane's Inheritance
Start Time: 7:00 PM
Hours : 3
Players: 9
Age: 13+
Experience: None
GM Name Jeff Patterson
Jutland, In the Closing Days of an Age…

Ten years ago, Daxo murdered his beloved older brother, Baldr. Exiled by his father for his crime, he's spent a long decade wandering. But now he's heard that his dear grandfather has died, and he's returned home to claim his inheritance.

Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.

It is a roleplaying game for nine players (no more, no less) and one facilitator. It takes place over two to three hours.

Each of the nine players takes on the role of a family member or one of their close associates. The tenth player takes on the role of the facilitator.

“Let us pray the Father of Hosts be gracious to us! He granteth and giveth gold to his servants… He giveth victory to his sons, to his followers wealth, Ready speech to his children and wisdom to men, Fair wind to captains and song to poets; He giveth luck in love to many a hero.” —a prayer to Odin from the Saxo Grammaticus

Event Name: Nanuk
Game System: Nanuk
Start Time: 7:00 PM
Hours : 3
Players: 5-8
Age: 13+
Experience: None
GM Name Adam Miller
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .

In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.

Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.

Event Name: Crafting Games: Dice Forge
Game System: Dice Forge
Start Time: 7:00 PM
Hours : 1
Players: 4
Age: 13+
Experience: None
GM Name Heath Ruetten
Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies.

Event Name: Roll for the Galaxy
Game System: https://boardgamegeek.com/boardgame/132531/roll-galaxy
Start Time: 8:00 PM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name Eric Jome
Based on the classic Race For The Galaxy, this dice driven scifi empire game has a fast playing, easy to learn system. Assign your populace to discover planets and far out technologies.

Event Name: Party Games with MilCoG!
Game System: NA
Start Time: 8:00 PM
Hours : length defined in staff notes below
Players: Any
Age:
Experience: None
GM Name Milwaukee Company of Gamers
MilCoG will bring a bag of party games/larger groups games. Everything from loose and silly to hidden-role and even board games that play looser with a higher-players count. Got brain burn from the earlier gaming sessions? This is just the thing for you!

Event Name: Captain Sonar
Game System: N/A
Start Time: 8:30 PM
Hours : 1
Players: 8
Age: 13+
Experience: None
GM Name Christian Grigoleit
At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Event Name: Nexus Ops
Game System: N/A
Start Time: 8:30 PM
Hours : 1.5
Players: 2-4
Age: 13+
Experience: None
GM Name Rodger M
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.


Sunday

Event Name: Power Grid
Game System: None
Start Time: 09:00 AM
Hours : 2
Players: 2-6
Age: 13+
Experience: None
GM Name Michael Wheeler, Green Apple Board Gamers
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Event Name: Between Two Cities
Game System: N/A
Start Time: 09:00 AM
Hours : 1
Players: 3-7
Age: 13+
Experience: None
GM Name Brett B
Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

Event Name: Raiders of the North Sea
Game System: board game
Start Time: 09:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Nick S
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!


Event Name: Talisman revised 4th edition
Game System: None
Start Time: 09:00 AM
Hours : 4
Players: Up to 6
Age: 13+
Experience: None
GM Name Jadon Wright
Join a magical quest to get a talisman before entering the inner region and reach the crown of command and try to force the other players out of the game.

Event Name: Avengers-- Assemble!
Game System: Marvel Heroic Roleplay
Start Time: 09:30 AM
Hours : 4
Players: 2 minimum, 6 maximum
Age: 13+
Experience: None
GM Name Jeff Patterson
Assume the role of one of the classic Avengers... Will you be Iron Man, fighting against the agents of HYDRA? Will you defeat alien invaders as Black Widow or Hawkeye? Or will you be Hulk, and smash!!! The fate of the world might just lie in your hands.

Event Name: Discoveries: Lewis & Clark
Game System: Discoveries
Start Time: 09:30 AM
Hours : 1
Players: 1-3
Age: 13+
Experience: None
GM Name mike paul
Discoveries is the dice adapted version of the popular Lewis and Clark expedition game, that captures all the flavor of it's cousin, in a fraction of the time. Gather your workers (dice) together and set them to task finding optimal paths through the American Frontier, befriending the locals, and making profitable trades. Be quick about it though, as others might sway some of your workers to their cause!

Event Name: Robots: Battle for the Coal Heart
Game System: N/A
Start Time: 10:00 AM
Hours : 1
Players: 3-6
Age: 13+
Experience: None
GM Name Brett B
During a routine excavation of a coal quarry, the robot miners found a unique artifact: The Coal Heart of Unlimited Power. Any robot that possesses it for 24 hours will become all-powerful! Soon, robots from all over the world sought out the Coal Heart. Play as the greatest robot fighters in the world to capture the Coal Heart and become ALL-POWERFUL!

Robots: Battle for the Coal Heart is a fast-paced role-selection robot-building game. Seize control of the Coal Heart and syphon the health of your enemies. Will you stand as the last unbroken champion, or will you fall to the wayside with the rest of the junkyard?

Theme - Everyone plays as a robots that they build up using resources to build parts and fights with the other robots throughout the game.

Goal - To be the last unbroken (HP > 0) robot or to completely finish your robot.

Gameplay - Each round players take select an action hex that allows everyone to take an action but the player who selects it gets a perk. You can Mine, Upgrade, Fight, Gear, Capture, and Scavenge.

Event Name: Puerto Rico
Game System: https://boardgamegeek.com/boardgame/3076/puerto-rico
Start Time: 10:00 AM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name Eric Jome
You're an aspiring leader of holdings in colonial Puerto Rico. Use your wealth and power to dominate the new land and rise to power. This is the classic game, but new players are always welcome!

Event Name: Wasteland Express Delivery Service
Game System: None
Start Time: 10:00 AM
Hours : 3
Players: 2-5
Age: 13+
Experience: None
GM Name Sean Jones
Pick up and deliver goods in a post-apocalyptic wasteland! Complete contracts for competing factions, battle raiders, and earn $crap! Race across the wasteland and be the first to complete three major contracts. Take on smuggling, delivery, or even hit jobs to earn goods, allies, vehicle mods, weapons, and more. Avoid nuclear fallout (or not!), pillage Raider enclaves for loot, maneuver roving Raider trucks to attack other players (or yourself!), but don't take too long, or someone else will complete the jobs first!

Event Name: Pillars of the Earth
Game System: Pillars of the Earth
Start Time: 10:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
Based on the novel of the same name, this worker placement game has you aiding in the construction of England's most beautiful cathedral. Truly one of the greatest games of its genre of all time.

Event Name: You vs. The Dead
Game System: Fear & Faith by Ganesha Games
Start Time: 10:00 AM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Lee Marohn
Using Ganesha Games FEAR & FAITH rules, I have come up with a combat scenario that has been enjoyed at cons for quite a few years. The rules are simple and can be taught onsite as we play.

Event Name: Commands and Colors: Ancients
Game System: Commands and Colors
Start Time: 10:00 AM
Hours : 1.5
Players: 2
Age: 13+
Experience: None
GM Name Michael Gower (Rally in the Valley Podcast)
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill Games, Inc., Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

Event Name: Chez Geek
Game System: Chez Geek
Start Time: 10:00 AM
Hours : 2
Players: 2-6
Age: 18+
Experience: None
GM Name Adam Miller
Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends – for as long as you can stand them. Get a job – they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the cafe, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping?

Event Name: ICYMI: 2010
Game System: Navegador
Start Time: 10:00 AM
Hours : 2
Players: 5
Age: 13+
Experience: Some exposure
GM Name Jim Stevens (boathouselooper)
Description from BoardGameGeek:
This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Event Name: Spyfall 2
Game System: N/A
Start Time: 10:30 AM
Hours : 1
Players: 12
Age: 13+
Experience: None
GM Name Christian Grigoleit
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

Event Name: Marco Polo: Voyage along the Silk Road
Game System: Voyages of Marco Polo
Start Time: 10:30 AM
Hours : 2.5
Players: 1-3
Age: 18+
Experience: None
GM Name mike paul
In this engaging dice-driven action-selection game, you will help Marco Polo (or the character you drafted) acquire prestige and wealth along the Silk Road. The game offers dozens of tantalizing scoring options, with each a viable way to win the game.

Event Name: Betrayal at House on the Hill
Game System: None
Start Time: 11:00 AM
Hours : 1
Players: 3-6
Age: 13+
Experience: None
GM Name Michael Wheeler, Green Apple Board Gamers
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.

Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.

Event Name: Scythe
Game System: N/A
Start Time: 12:00 PM
Hours : 2.5
Players: 2-5
Age: 13+
Experience: None
GM Name Brett B
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Event Name: X-Com the board game
Game System: X-Com the board game
Start Time: 12:00 PM
Hours : 2
Players: 4
Age: 13+
Experience: None
GM Name Michael Staub
In X-com players take one of four roles as Central, Commander, Research, and Ground command as they fight off waves of aliens attempting to conquer earth.

Event Name: El Grande
Game System: https://boardgamegeek.com/boardgame/93/el-grande
Start Time: 12:00 PM
Hours : 2
Players: 1-4
Age: 13+
Experience: None
GM Name Eric Jome
The all time area control classic for your enjoyment! Your Duke and his knights will contend for royal attention and jostle for favorable posts or lucrative opportunities. Easy to play and learn!

Event Name: Magic Maze
Game System: Magic Maze
Start Time: 12:00 PM
Hours : 1
Players: 2-8
Age: 13+
Experience: None
GM Name Glenn Buettner
Your equipment has been stolen. Obvious choice, rob the local mall to get some new gear.

Event Name: Humans vs. Zombies
Game System: Fear & Faith by Ganesha Games
Start Time: 12:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Lee Marohn
Using Ganesha Games' Fear & Faith rules, this simple scenario pits a band of hungry zombies against a varied group of terrified humans, who only want to escape.
The rules are simple and can be taught onsite.

Event Name: Unearth
Game System: Unearth
Start Time: 1:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Glenn Buettner
Unearth is a dice placement game where you are claiming lost ruins, building places of power, and reclaiming ancient glory.

Event Name: Crafting Games: Mystic Vale
Game System: Mystic Vale and all expansions
Start Time: 1:00 PM
Hours : 1.5
Players: 4
Age: 13+
Experience: None
GM Name Heath Ruetten
Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.

Event Name: The Castles of Burgundy
Game System: None
Start Time: 2:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Sean Jones
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

(taken from boardgamegeek.com)

Event Name: Saint Petersburg
Game System: 1st Edition
Start Time: 2:00 PM
Hours : 1.5
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
Compete to build the city of Saint Petersburg in the 1700s by hiring craftsman, constructing buildings, and gaining patrons in the nobility. A classic and unique card drafting game. One of the greats. This is not the new edition (which features some changes/additions) but the original and its expansions.

Event Name: Kanagawa: Painting a Masterpiece
Game System: Kanagawa
Start Time: 2:00 PM
Hours : 1
Players: 1-3
Age: 13+
Experience: None
GM Name mike paul
Each round players take turns drafting card lots. Then, players decide to either use these cards to increase the functionality of their studio or add to their existing painting. Speed is crucial in Kanagawa however, as those who accomplish a goal in their painting first, will reap rewards.

Event Name: Humans vs. Zombies Skirmish
Game System: Fear & Faith by Ganesha Games
Start Time: 2:00 PM
Hours : 2
Players: 2-4
Age: 13+
Experience: None
GM Name Lee Marohn
Using Ganesha Games' Fear & Faith rules, this simple scenario pits a band of hungry zombies against a varied group of terrified humans, who only want to escape.
The rules are simple and can be taught onsite.

Event Name: X-tinction Event
Game System: Marvel Heroic Roleplay
Start Time: 3:00 PM
Hours : 4
Players: Minimum 3, Maximum 6
Age: 13+
Experience: None
GM Name Jeff Patterson
Join the uncanny X-Men on a mission to save a young mutant in New York City! It's just another day for the world's toughest team of mutant heroes as you run into some old friends-- and old enemies. Be careful, though, because things may not be what they seem!

Event Name: Sentient
Game System: Sentient
Start Time: 3:00 PM
Hours : 1
Players: 2-4
Age: 13+
Experience: None
GM Name Glenn Buettner
Sentient robots for information, transportation, and industry. Procure bots and plug them into your network in the best way possible.

Event Name: City of Spies: Estoril 1942
Game System: City of Spies
Start Time: 3:30 PM
Hours : 1.5
Players: 2-4
Age: 13+
Experience: None
GM Name Ray Bonilla
Strategically place your network of spies around the town of Estoril, Portugal in an effort to bring more agents to your cause. A mechanically simple game but a brain burner nonetheless filled with bluffing, outmaneuvering your opponents, and good old fashioned gambles.